Game Design Patterns and Anti-Patterns for Turn-Based Strategy Games
Game Design Patterns and Anti-Patterns for Turn-Based Strategy Games by ArkisVir.com
This is part 1 of a 3-part developer blog series I'm writing to give some insight on the design of Turn-Based strategy games. That being said, there are many elements in the post that are applicable to all types of games, so let me know what you think. Here's a link to the original post, but below is a cut-and-paste from the site.
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