Help using OVRCameraController w/ rotating character
Help using OVRCameraController w/ rotating character
This is an issue within the OVRCamera script, because when I disable it on both the left and right cameras, the player's rotational movement returns to normal and the two cameras stay locked to the player, just like the original main camera did.
The problem finally solved by the creator and the solution script inside the post.
No comments:
Post a Comment